Digital Teaching Resource: MinecraftEdu

Minecraftedu-1-1MinecraftEdu is an officially supported adaptation of the game Minecraft. While the original Minecraft encourages creativity and problem solving through its focus on exploration and building, MinecraftEdu expands this capacity for use in the classroom through a library of lessons and activities that grows daily.

Evaluation Matrix

Name of teaching resource


Weblink (if web based)

Who should this digital teaching resource be used with? (ie year/grade)

Due to the flexibility of the types of lessons that can be taught with MinecraftEdu, age restrictions would be based more on the subject of the lesson itself rather than the program.

How should it be used? (e.g. individual, whole class)

The range of lessons available can be utilised on an individual level or in collaboration with others for both classes and assessments. Entire class participation is also a suitable use.

Which subject or learning area would it be most appropriate to use in?

There is no single subject in which this program is best suited as more lessons are being created everyday with some examples of this being Mathematics, History, Science, and Art.

Identify the strengths of this teaching resource

Flexibility and accessibility are this resource’s greatest strengths. From building fine motor skills by playing tag in game with early primary years students, to exploring probability with senior high school students there a few limits to this program. Also there are few children that are unfamiliar with Minecraft as it’s popularity attests.

Identify any weaknesses of this teaching resource

While there are methods that are built into the program that allow a teacher control, there is the risk of students going off task more readily in a “game” environment.

Explain any ideas you may have for further use of this teaching resource

An assignment that requires students to tell a short story of their own writing via way of video recorded in game would challenge students to use a variety of skills such as critical thinking, writing, planning and creativity.


Fabulous Classroom. (2014). Minecraft in the classroom [Image]. Retrieved from

New-Educ. (n.d.). Minecraftedubanner [Image]. Retrieved from